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March 04 2021
 Today From: Dev FujiQ

System
• Aspect Ratio Lock on Game window resize (use SHIFT key while dragging the game window).
• Auto Targeting (using ~ key) will no longer select followers except followers of hostile mobs.
• Drop notifications now include name of creature that dropped the item

NPCs
• Fixed issue with creatures that spawn additional mobs (ice golems, deadwillows, etc).
• Putrid jelly now using correct Damage Type (Poison).
• Werewolf Lords now have chance to turn player into werewolf.
• Mushroom Land Quest on kill King Mack Mack stage now updating when it is killed.
• Adjusted creature stats on Demon and Hell Guardian to be a bit tougher.
• Fixed bug with Talazarian Faction Officer dialogue.

Treasure Drops
• Adjusted drop tables and chances on treasure drops in Athro dungeon on all mobs.

Map
• Added new high level swamp area >> of Josody, including spawns.
• Removed house plots in the high level swamp area.
• Fixed terrain issue in Athro’s jungle temple that let players walk the walls on jungle level.
• Added music to Jungle Temple.
• Set new John Doe spawn point for players who don't have spawn set (no longer LSP, at LC now).
• Upped werewolf cave spawn (WWI cave).
• Adjusted Badlands and Hell encounters (more mobs and split up some spawns in Badlands, removed Balron and Hell Guardian from entrance to hell).
• Sand Wurm gate guards now neutral, will not attack evil rep players.

Spells
• Doubled spell effect durations that are cast while wearing Robe of Dark Rites (Bulwark Might, Holy Aura, Fortify, Alacrity, Grandeur, Speed of Gazelle, Aegis of Arna, Dark Prayer, Faith, Blessing of Malax, Cerebral Thought, Resplendence).
• Modified a few spells to be base 2 hours to match other spells in same casting class (Bulwark Might, Fortify, Holy Aura, Alacrity, Speed of the Gazelle, Blessing of Malax, Dark Prayer were 3600 sec, now 7200).

Weapon & Armor
• New set of armor: Rune Armor. A full set minus cape and jewelry, including a 2-H sword and a mage shield. The sword may only be equipped on Chaos but it is dropping on H/L. Armor is equippable on H/L. You must have the entire set (minus shield) to equip the sword. This is a legacy set of Armor adapted from Dransik.
• Adjusted either specials/bonuses/weap speed on various chaos weaps: Rune Sword, Symboled Blade of Destruction, Fireseeker, Emerald Stalker, Briarthorn Bow, Hell's Bane, Sword of Dark Storms, Fellstrike, and Bow of Venom.
• Added another special to Famine Bringer (has two separate specials now; OG removes food effects from player enemies; new one is a disease DOT on PVE/PVP targets).
• Updated tooltip on Ethereal Platinum Shield, Battle Armor of Waking, Spectral Robe to reflect correct stat bonuses.
• Misspelling on Royal Steel Guantlets (gauntlets.)
• Added tooltip info to the ammunition to show secondary damage Type.
• Adjusted special on Sword of Dark Storms, Famine Bringer, Hell Cleaver, Hell's Bane.
• Adjusted to hit on Talazar's Minion to +40 instead of +50.

Chaos Only
• Added other uses for Chaos points (boots of haste, get out of jail).
• Added Boots of Haste (can only equip on Chaos.)
• Fixed portal to Tserith's for Chaos so you can enter mino maze but not Tserith's lair.
• Blocked off LSP for Chaos.

Misc
• Player v Player death message will be broadcast to the server on PVP servers.

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February 28 2021
 Today From: Dev FujiQ

We will be patching this Thursday evening 8pm EST. In the patch will a little bit of new content, some bug fixes, and adjustments to the jungle temple dungeon (Athropiniax etc) drop rates.

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February 19 2021
 Today From: Dev FujiQ

Patch 2.19.2021

The Gathering Gloom

Deep in the jungle, a demon stirs. . . will you and your party be brave enough to face the darkness? This update features another dungeon revamp for you to enjoy; this time we worked on the New Royale Jungle Temple dungeon and demon boss Athropiniax. New treasures await parties of brave explorers, including a quest line for 3 exchangeable rings. This dungeon update features new Dexmage and Conmage gear sets as well as a few other glittering jewels. . .

Other fixes since the update two weeks ago:
- Adjustment to the Horned One dungeon (level 2) mob drop rates.
- Adjustment to drop rate of ink materials from lower level creatures
- Adjustment to Knight of Talazar event
- Light spell now lasts longer and has shorter cooldown to recast
- Skill bonuses to forging and carpentry now allows you to craft harder things
- Patrolling npcs will not stray as far from their path (including guards)
- Guards got a stat boost
- Adjustment to Chaos craftable gear stats for balancing
- Removed zombie pirates from upper portion of Roycroft island
- Adjusted Cyclops spawn on Roycroft (now includes Ancient cyclops)
- Adjusted Deathcap stats
- New Korelth now no longer has high level demon mobs
- Totem of Demonic Control can now be used on pvp servers

Chaos Fixes that are now applied to H/L:
- Symboled Blade of Destruction adjust on special chance to strike
- Fireseeker adjust on special damage amount

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February 19 2021
 Today From: Dev FujiQ

Thank you to everyone who participated in our first Chaos server! Congratulations to the top ten!



Follow Banner for results.
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February 18 2021
 Today From: Dev FujiQ

Some of you have had questions about the event on Saturday - here's some details to help you plan ahead

1. The Knights are now the only source for an artifact to drop. It is a lower chance than last year's event due to the fact that we will run this event every month from now on.

2. Parties will be enabled, PVP will be enabled on Heroes, guards will be disabled. This means that you won't get jailed, but when/if you die wanted (flashing grey) you will re-spawn at the nearest crim gate. Please remember to set your good and evil spawn point near the town you think you will be defending ahead of time. The closest crim gate to Lotor's Castle is Lopal or the gate North of Varg (south of LSP).

3. Knights will drop randomly through their entire hate list. When the Knight of Talazar dies, loot will be distributed randomly to anyone who attacked or provoked him (or by healing another, etc) that is reasonably near him. However, to prevent farming items, this is restricted to VIP members. That means if you want to have a chance at any of his drops (artifacts or unique Knight-only items) you need to be VIP and be attacking him or healing another, etc.

4. Rune Fragments are no longer no-drop. These will still drop from the Knight's spawns (he spawns Demons and Hell Spawns). That means you can turn on auto backpack loot and trade them. Anyone can collect these (Non VIP included). They can be turned in at LSP to the Wizard Blunderstone (located in the main throne room area of LSP).

5. The Knights will stay on their patrol. You will not be able to drag them all over the world into a secret corner to kill them. If they do disappear, it is because they have gone back to their mission.

Zarq and I will each be on one server to make sure things go smoothly but please don't expect speedy response as we will be doing our best to manage all sites. We will help if we can but may be busy. Thanks for your support! Good luck!!

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February 14 2021
 Today From: Dev FujiQ

Friday Feb 19th we will be taking the servers down for a patch at around 8pm EST - fixing a few things and preparing the server for the Knight of Talazar event, which will be at 1pm EST Saturday Feb 20th. Hope you can make it - but remember - we will be holding this event every third Saturday at varying times.

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February 04 2021
 Today From: Dev FujiQ

CHAOS IS TOMORROW!!



Follow Banner above for Chaos Server Rules.
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February 04 2021
 Today From: Dev FujiQ

Hotfixes!

This patch is to prepare for tomorrow's Chaos server; it will appear in the Ashen Empires game under Heroes and Legends...so everything has to be in sync!

A few other things were adjusted/fixed:
- Adjusted stats on Elder Treant, Poisonous Fungoid
- Adjusted spawn of Elder Treants
- Ignis Fatuus HP adjusted up
- Added art for scalpel
- Adjusted level req on all warlord gear (requires level 50)
- Vellum crafted with Superior Leather instead of Flawless Leather
- Fixed Anton Darushk quest (looks for neutral or lower alignment)
- Fixed quest typo in ID quest (said looking glass instead of scalpel)
- Hunters have their own print instead of Guard halt!
- Totem of Sabal’s Children now usable on Heroes server
- Game Window has a resize button that will force the window back to normal size (does same thing as /pa reset)

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February 03 2021
 Today From: Dev FujiQ

GRAB BAGS!!

Grab Bag for February is here!

(3) Berserker Potion Packs
(1) Rune Pack
(1) Wizard's Familiar
(1) Avatar Mask Pack
(3) Personal Power Hours

Remember - you will receive your grab bag on the first month anniversary of VIP subscription, then on the first of every month after that you remain a VIP customer. Thank you!!

Chaos is coming and HOTFIXES!!

We will be taking H/L down Feb 4th at approximately 9pm EST for a patch to prepare for Friday's Chaos server. This will also address a few things that need fixed following Sunday's patch.

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January 31 2021
 Today From: Dev FujiQ

CHAOS IS COMING!!

CHAOS is coming this Friday! We hope you're ready for some fast paced PVP!

Here are the details:
- Server opens at 5pm EST Friday Feb 5th, closes Friday Feb 19th at 5pm EST
- Cost to leave Valinor is 4 entry tickets; this is 20 tokens ($1)
- Server will be similar to the Chaos test, not quite as much XP gain but still much faster than H/L server rates
- Awards will be given based on Chaos Points. Gain Chaos Energy by slaying creatures; the more difficult awards more points.

Awards:
1st Place: Your choice of either a house on the next Chaos server OR 1 player level on Heroes/Legends (any level) + all following awards
2-5th Place: Transfer one Chaos player from Chaos to an empty H slot on the same account, 5 Berserker Pots for the next Chaos + all following awards
6-10th Place: Several scrolls of return, 4 event tickets

Top 10 will all receive a customer appreciation cloak on the live servers (1 per account).

Awards subject to change from season to season.

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January 31 2021
 Today From: Dev FujiQ

Announcement!!

We have another announcement to make - please join me in congratulating [AE] GM Baldr as new Co-Lead GM with [AE] GM QuanYin ! As we get closer to Steam it will be helpful to have additional top level GMs who can help the playerbase with a bigger toolset. Baldr has been helping out for several years under QuanYin's guidance; we are so appreciative of both of them!

Please ALSO join me in welcoming [AE] GM Bahamut! Bahamut is going to be a Chaos GM, and as a veteran player of the game who knows it very well, we know they'll be a great addition to our team.

If you have an immediate need in game you can page a GM; our GMs are not on 24/7 as you know, but they do check pages daily and respond in game or with an email if they can't reach you in game. Please use these for emergencies or bugs in game. If you have any account related issues such as token purchases, account information issues, trading locks etc please submit a support ticket on the secure site. You can also submit tickets about bugs or in game issues. Thank you!

https://secure.pixelminegames.com/SupportSubmitTicket.aspx
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January 31 2021
 Today From: Dev FujiQ

Patch 01.31.2021

This was supposed to be delayed a few more weeks, but because of the pause (almost explosion), it has to go now. We were not 100% ready to release this update, so if there are some visual and gameplay balance details that seem unfinished, that is why. Thanks for understanding! We’d rather have a few visual things and inconveniences than players lose items/time.

Gameplay Mechanics:
- A new Skill: Identification (See Development Notes Below)
- Auto Targeting for Melee/Archery (Use the ~ button)
- Gameplay Window Resize (drag to resize, use command "/pa reset" to force back to normal size game window)
- Hunter’s Handbook (See Development Notes Below)
- Increased return from shearing (bonus with more leadership)

Items:
- New Items to compliment the new Identification Skill and Hunter’s Handbook
- 3 types of Ink can now be made as part of alchemy. Revealing Ink, Exposing Ink, Illuminating Ink. New creature drops were added to support this, but all recipes use some existing drops in game.
- Rough Scrolls, Vellum, and Flawless Vellum can be made via leatherworking.
- Apply Ink to Rough Scroll and Vellum to make Scrolls of Identification that always succeed and give varying boost to the amount you learn about a creature.
- Minor Scroll of Identification, Scroll of Identification, and Major Scroll of Identification.
- New craftable thrown weapons armor (blacksmithing): iron fragments and iron shot.
- Adjusted stats on island helm/boots and spider silk leggings.
- Fixed gold bracelet paperdoll (was drawing a gold “thing” ...lol).
- Adjusted stats on Valinor trainer weapons for progression balance.
- Flagged certain items for the right expansion/adjusted drop tables to clean up expansion items that did not belong there.
- Shield of Lotor adjusted.
- Adjusted stats on Ethereal Plat, Pristine, and various mid level necklaces.
- Burning Ring and Wolf Totem are now dropping (accidentally excluded).
- Staff of Glyphs and Ramthananax’s Fury specials adjusted.

NPCs:
- Adjusted several low-mid level boss timers; now randomized: Arllandah, Wasp Queens, Ewwww, Termigon Queens, Slobberknocker, Oak Rot, Hugla, Master Blaster, King Kobold, The Adversary (NEW), Andreev the Quick, King Mack Mack, Bonesnarl, Frump, Boss Scalo, Lava Mold, Umbergon, Goba Longblade, Ratnack, Snagglefang.
- Ilanpa the Temptrest now spawning.
- Raqlun, Unkea, Ilanpa should not wander too far and be inaccessible (because they were “ethereal” they would wander into mountains forever).
- Lotor Crypt minibosses and some creatures now have chance to drop Paladin of the Flame and Holy Order gear.
- Lotor Crypt minibosses spawn adjusted.
- King Mack Mack no longer drops WWT, something else does.
- Adjusted deep shadows in Whisperdale.
- Orc alchemist shops now working (Krog, Samad, Maraket, Grell).
- Scorpions now dropping beginner potions instead of greater potions.
- Followers cannot target other players or followers of other players.
- Firefly swarms potion drop changed to beginner potions.
- Spawn of cultists in temple near Silvest adjusted.
- Pirate Skallywags were dropping TOF gear (outside of expansion near scalo den).
- Adjusted green dragons stats.

Map:
- All dragon boss lairs have been adjusted (mechanics and/or map); still requires same scales to spawn, layout and how far away they can be dragged has been adjusted).
- Newtown Crim spawn gate moved Northeast from the original location.
- Aunt Rekant room marked part of Krog.
- Guard in Samad that patrols farm marked as part of town.
- Silvest portal marked as part of town.
- Marked Eastwatch to include guard by spawngate and patrolling guard.
- Outpost guard types need to be set to neutral near Silvest.
- Fixed a few spots in fungoid cave walls where players can get stuck.
- Filled in some gaps in black tail’s cave lair.
- Fixed holes in dragon caves where players can get lost/stuck.

Quests:
- Silvest Mage Trainer quest line is now available: Talk to Val Clockworks on south side of Silvest, near pond, to start. Known bugs.
- Adjustment to creature categories for DTMs (many added; most hostile mobs in game now have a DTM associated with it).
- NEW Level 50-80 quest line starting Parian: Speak to the Warlords in Parian town hall.
- Adjusted foraging TM to ask for quantity of any seed, not one seed type (still some bugs here).
- Identification quest added to Valinor and Lotor’s Castle.
- Added killcount tip to Captain of the Guard on Valinor.
- Added remind messages on the lowbie Night Elf Archer quests and more info on what weapon is needed for each quest.
- Bat scroll quest made more generic (was specific to Valinor, but can be found on mainlands as well).
- Added failure text on Kumba Northern and Davey Logan quest.
- Formatting on quest update speech for Kudah.
- Fixed quest issue with Klaresh (old archer training quest).
- Removed urn from the dynamic quest (static obj that gets stuck in bp forever).
- Added Lotorian Knight in Lotor's Castle.
- Changed quest group on broken beasts quest to BFD.

The Junk Drawer:
- Pants on Valinor are now randomized colors.
- Fixed a few tufts of grass that were sticking out on road from Dawat to Samad.

If you are experiencing any issues with the above patch note items please post in the #bugs discord channel (easiest way for Devs to see the issue) or you are welcome to post them in the Facebook Group! (If you are member there)

 Today From: Dev FujiQ

Development Notes 01.31.2021

We were not expecting to be pushing this build today but it does contain lots of new features, so we hope you are enjoying them, especially the game window resize feature! Please bear with us if the polish isn't quite there, it was close, but there are known bugs.

I'd like to explain how the Identify Skill works to anyone who would like to try that out. We are going to add map spawn feature to the Hunter's Handbook at some point, but it was not ready yet. However, you can begin identifying creatures and filling out their stats in the book.

The Hunter's Handbook:
+ Press H to open the book

+ The first page shows how many types you have killed (at least one time) out of the total possible, it also shows your kill counts for each category. You can click a category (or multiple) to only view those creatures in the book

+ The second page is a search feature; it will search through everything you have killed so far. You can also enter a blank search to scroll through all types if you wish.

+ Past that are creature pages. Each creature type has its own page. Everyone will start knowing only the name and kill count. As you begin to identify creatures, more information will appear. The progress bars on the right show total progress until next "tier" is uncovered and overall progress to completely identify that creature.

TO IDENTIFY:
+ To begin gaining this skill you need one of two tools (there will be more, has not been added yet). Scalpel (crafted with carpentry) or a Looking Glass (a drop off of certain creatures). There are also quest NPCs who will help you get started with this skill in Valinor (Knight Bastrop) and Lotor's Castle (Aedelhun).

+ When you ID a creature, you have a chance to succeed or fail. It is not based on any orb stat. The amount you learn about the creature depends on your skill level in identification. You can only ID a particular spawn one time. Bosses give additional points.

+ Scrolls of Identification are instant successes and give varying amounts of information. Minor Scroll of Identification (green), Scroll of Identification (blue), and Major Scroll of Identification (red).

+ To make scrolls, use Quality Leather = Rough Scroll, Superior Leather = Vellum, and Flawless Leather = Flawless Vellum.

You must apply ink to the parchment. There are three inks: Revealing Ink (green), Exposing Ink (blue) and Illuminating Ink (red).


The inks can be created starting at level 24, 55, and 80. Here are the materials you need to create each one:


I'll let you figure out what drops these new materials...Enjoy!

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January 14 2021
 Today From: Dev FujiQ

Following up from the convo in #?game-mechanics-suggestions , here's a preview of what we've been working on. We initially thought this up as a feature to help new players but I think it will be useful for everyone to some extent! We've even added a new category and skill to support this. Identification is the new skill coming out with this feature and it will fall under the category "Discovery."

The book (still nameless) will have a page to show your kill counts per category. You will be able to click the categories to filter your book and search results (helpful for DTMs). There is also a search feature so you can quickly drill down to the creature you are interested in.

There's still some formatting and colors to fix but it's coming along nicely! Unfortunately in the first release of this feature, spawns will not be recorded on your map due to the size of data being handled.

I don't have a latest screenshot of the creatures, but here's basically what will be on the page once you have fully identified a creature. As you can see there's a double entry and the category (for kill counts and DTMs) is missing here. Still have some clean up to do.

NOW that being said, I'd love to open this up to the community to help us come up with a name - obviously monster manual is not gonna fly! Please submit your suggestions in the #?game-mechanics-suggestions channel!

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January 09 2021
 Today From: Dev FujiQ

Hi everyone! Hope you're enjoying your weekend!

Just wanted to announce that the Knight of Talazar event will be running monthly on the 3rd Saturday of each month starting February 20th. We will try to time these to be accommodating to our players, many of whom are international, and may rotate the time of day that they start. There will still be a chance for the artifacts to drop but it will be much lower than it was in July. As Kraken mentioned, the Knight will also begin dropping some items (armor, mostly) that are unique to him. We are working on a permanent solution for introducing artifacts into the game that is not event driven, but until then, we hope that this is a fun event for everyone.

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January 08 2021
 Today From: Dev Kraken

Hello everyone, just wanted to share a little behind the scenes of the upcoming 100+ content that will be coming along in the near future. I know many of you have been asking for timelines, and although I cannot give you any specifics there, I can tell you that we are doing as best as we can to work this into the game soon, but there's always some fine-tuning that's required during the process of adding new items. The next group of items are now tangible things instead of just data on a spreadsheet. Next steps include item artwork (the appearance in your backpack/item slots) and fine tuning of stats and balance testing. I'd like to share a little teaser of how they look while equipped at this point.


110 Int/Dex 110 Int/Con 100+ Generic

In addition to the above sets, there is a new set being introduced that will drop during the Knight of Talazar events that will be held regularly as @FujiQ stated previously. This set is a generic set, and I hope you can collect them all for your bank sitting pleasure. This Knight's set will not require any specific orbs, but it does have a level requirement. There is also an assortment of Knight's weapons, which again have no requirements beyond 100 skill, but they're probably not going to replace any of your endgame weapon choices.

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January 01 2021
 Today From: Dev FujiQ

Announcement you've been waiting for!!

First Chaos Server - Friday February 5th

We will be launching our first Chaos Server on February 5th, 2021! The test was a blast and I hope you join us for our very first Chaos server - but remember, if you can’t join the server this time, we will have a new Chaos server every month on the first Friday.

Other details will be announced closer to the date.

Please Note: Grat / Rob Doesn't know anything more then you see here, yet.

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January 01 2021
 Today From: Dev FujiQ

Our January Grab Bag is here!

4 Summon Corpses
3 Lair of Minos Access Passes
2 Greater Potion Packs
1 Deluxe Mask Pack

Thank you for supporting Ashen Empires! The world has been crazy but it has been a great year working on the game and reconnecting with our community. We appreciate your support!!

For those of you new to the VIP program, Grab Bags are added on the first month anniversary of when you joined, then will be given on the 1st of each month after that. If you have any questions please message me here or send a support ticket.

https://secure.pixelminegames.com/SupportSubmitTicket.aspx

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January 01 2021
 Today From: Dev FujiQ

Happy New Year to everyone from IWG!

Our event today will be a special 2021 spawn event. 1,000 demons, 1,000 giants, and then 21 bosses. If you are trying to complete some quests or large DTMs snag those before the event. There will be quest bosses in this spawn such as Andreev, Schlag, Scalo, Hugla, Meklor, the Proudbloods, Mack Mack, plus a few more like the Great Pumpkin and other holiday bosses.

There are two times to participate - at 2pm and 7pm EST, starting on L then moving to H after depending on time it takes to complete the events. Location TBD. PvP will be off for the events on H, as will backpack drop (both servers).

Hope to see you there!

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December 30 2020
 Today From: Dev FujiQ

Just a reminder our 10% token bonus will be ending this week. All orders received through Dec 31, 2020 will receive the 10% bonus.
The link to order tokens is http://pixelminegames.com/shop.

Also - if you haven't seen the t-shirts yet, check out our store on Redbubble!
https://www.redbubble.com/people/pixelminegames/shop.

Thank you for your support!

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December 24 2020
 Today From: Dev FujiQ

A server wide XP boost has been applied to both Heroes and Legends servers - this will stack with regular server power hours, personal power hours, and VIP xp bonuses. Merry Christmas! Currently this is set to last at least from Dec 24th thru and including the 25th, maybe Longer, who knows. Enjoy.

P.S. - You can thank Act of Satan and Dev Zarquon

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December 15 2020
 Today From: Dev FujiQ

Thank you everyone who participated in the Chaos test server! We will be spinning the server down tonight. Look forward to an announcement after Christmas with more details and a date for the first official live Chaos server. I had a great time - got pk'd a few times but it was fun. We hope you enjoyed it as well!

 Today From: Dev FujiQ

Starting this Friday (Dec 18) at 12pm EST and lasting two weeks will be a special server wide holiday spawn event - Angry Snowmen will be terrorizing the frozen lands of the north!

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December 11 2020
 Today From: Dev FujiQ

CHAOS Server will be opening in roughly 5pm Eastern!

There are a few things to know before you begin:

Chaos Energy
- We have implemented a Chaos point system that we want to test as a possibility for ranking players. This tracks your creature kills and rewards you based on the creature's difficulty level.
- Once you leave Valinor you will automatically receive a NO DROP stone that looks like a rune fragment. It is a Chaos Fragment. You can click it to check your points. We may add ways to use this energy in the future but that has not been enabled in this build.
- Whenever you kill a creature, you will see a yellow message under "Your heart feels more pure" that will say how many points you have gained. In parties this will be split up based on who is on his "hate" list.
- When you DIE to creature, you will lose some points (currently set to 5%). When you die to a player, you lose some points which they will gain (also set to 5% but can change depending on feedback).

Chaos Server Settings
- We have adjusted monster difficulty, XP rate, drop rates, tradeskill harvesting rates, turned off many automatic or repeatable quests, and some spells. Player speed, stamina, and levels have been adjusted as well. Level cap is 100.
- We are looking for your feedback on how to make this an exciting fast paced gameplay style!

Game Window Resize
- In this test client you will be able to resize your Game Window by dragging the border. We will most likely add a way to lock the ratio. If you want to reset the window to its original size, type "/pa reset" in chat. Please post any bugs you find about it in our bugs channel.

Auto Targeting
- Welcome to 2020! While in COMBAT mode, press ~ to cycle through targets on screen. We are working on this feature, though please note that mage spells are not able to use this system (except melee or ranged attacks with the mage weapon).

NOTE: These two features are currently ONLY available on Test. Please post bugs! Thank you!

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December 05 2020
 Today From: Dev FujiQ

There is a known client crasher involving the map reveal that was recently introduced. We are working on a fix but please be aware that if you use Map Reveal on a character right now it will crash your client.
Will update when a patch fix is available. Thanks.

Update:
The map reveal crasher has been resolved. If you are having any issues with map reveal or any store item please submit a ticket on our secure site and we will do our best to resolve your issues: https://secure.pixelminegames.com/SupportSubmitTicket.aspx

 Today From: Dev FujiQ

Live Patch 12.5.2020

Yesterday's patch has been applied to Legends.

In addition, both Heroes and Legends received another fix:
- Followers can now attack Greater and Younger dragons without being teleported.

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December 04 2020
 Today From: Dev FujiQ

Live Patch 12.4.2020

Patch on H to address some PVP issues in regards to summoning totems.

- Adjust to Totem of Sabal's Children and Totem of Demonic Control (not useable on H temporarily)
- Adjust to Icebane Coldstone's follower spawning mechanic
- Typo in Adelia Gnobol quest Mauseleum instead of Mausoleum
- Grammar in Fortity spell "casted" should be "Cast"
- Grammar/Capitalization in Tserith sys message dialogue

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December 03 2020
 Today From: Dev FujiQ

Are you ready for Chaos??

We will be opening up a public Chaos test server next Friday December 11th at 5pm EST! This will last several days or possibly a week. It will be a playtest to help us pin down server config options for the first server - creature difficulty, xp gain, loot drop, PVP rules, etc. We probably have a few things to smooth out before we're ready for a live Chaos server, so we hope you'll pitch in your feedback and playtest a new way to enjoy Ashen Empires! You do not have to be a VIP member or a PVP server member to join this test . We had a lot of fun at the PVP events on the public VIP test server back in September and think you'll enjoy it.

See you then!

Our VIP grab bag for December is an Orb Reset and Race/Gender change.

Thank you for your continued support and feedback!

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December 02 2020
 Today From: Grat and Help Junkies

Few FAQs:

If you're getting the error message -
"Unable to connect to login server"
in the Pixel Mine Launcher, try the following steps:

Hold the windows key on your keyboard and press R.
In the window that pops up type ncpa.cpl and press enter.
In this new window you'll see a list of all the network adapters currently on your system.
Right-Click and Disable all adapters except for the one you connect to the internet with (It will usually have "Ethernet" or "WiFi" in the name).
Now attempt to login again, and the issue should be resolved.
You can further troubleshoot this by re-enabling them one by one to see exactly which one is causing the issue.
Once you are logged into the game, you can re-enable any adapters you may need, it will not effect the connection once it has been established.

Token Purchasing Issues:
If you are having issues buying Tokens, Please use the above direct link to the proper store location. You will have to use PayPal at this time. AE's Website has not as of this time been updated with changes (they are in the works, but no ETA at this time.)

Up

November 30 2020
 Today From: Dev FujiQ

Patch 11.30.2020

This is a patch to address some issues that have appeared up since Friday's update.

- Mobs which teleport (pounce) will no longer stack on top of players
- Axe of Many Souls STR correction (should have been req 100 STR)
- Totem of Sabal's Children will become no drop for the player who first uses it to summon a creature
- Map fix for bowing across lava
- Adjust on boss spawning mechanism for Dunkelklinge based on live drop rates
- Adjust for drops from Horned Archer/Berserker/Elite Fighter/Deceiver and Cyclops
- Bonecrusher can be cannibalized
- Adjusted hammer of lightning special
- Adjusted to hit values of Bolts and Arrows

Please, If you find any issues, errors or omissions from this list on the Live Servers of Heroes and Legends, please post in the #bugs channel on the Discord. Thank You.
Up

November 29, 2020
 Today From: Dev FujiQ

We will be taking servers down tomorrow evening for a patch.
Monday Nov 30, 2020 @ 9pm EST.
Up

November 27, 2020
 Today From: Dev FujiQ

Black Friday deal on tokens - 20% bonus tokens on all token orders!

This is good through Monday morning!

Today From: Dev FujiQ

Patch 11.27.2020

Neutral Faction Dungeon Revamp!
Below Hell is the horned one island, a breeding pit of warlike creatures commissioned by the goddess Sabal. The horned creatures, however, refuse to obey the goddess’s summons to war. Instead they feast on soul that have lost their way to the spawn gates. Aide the goddess of Chaos and slay these creatures; perhaps you have the courage to take on their scalded leader, Dunkeklinge.

Items:
- Brev’s Measuring Cup fixed (applies bonus upon equipping)
- Heartwood Shield fixed (applies bonus upon equipping)
- 2 new themed low level sets dropping on mainlands
- Adjustment to Azure, Valekar’s, Black, Holy armor sets
- Adjusted weapon stats on hell cleaver, famine bringer, talazar's minion, hammer of lightning, ryonkah's sword.
- Adjusted specials for Hell Cleaver, Hell's Bane, Talazar's Minion, Fireseeker, Truestrike
- Sword of Ryonkah now has a special
- Tarvan/Hanvik/Lonvia heads now tell you who’s head they are when they are clicked
- Injured Minotaur quest scrolls now dropping from minos and other mainland mobs
- Rebalance of all ranged (bow/xbow/thrown) and unarmed weapons
- Dragon Hide Quiver has more slots
- Jewelry Case now holds hypnotic chain
- Idol of Arna can go into rune bag
- A few expansion items were dropping where they should not have been
- Leather Leggings now black that should be black
- Grimoire of Knightcaster giving +50 HP (Fixed to match tooltip)
- Neptune's Helment typo
- Crypt Gaurdian typo
- Tyrian Silk cape, cap, and shoes tooltip showing additional health
- Shepherd's Staff fits into weapons cabinet
- typo on MoS special text
- Flame Reaver Shield, Tunic, Helm missing/incorrect HP tooltip
- Cloak of Frostbane missing tooltip
- Scythe of Ulthien typo
- Totem of Burst won't be added when you have move speed equipment on
- Updated Carpentry Toolset to show added skill bonus (10)
- Banished, Briarwood, Wretched set requirement adjustments
- Gorgor’s Precious updated to reflect boss name, now Gorgar’s Precious
- Heilige Lance has been added back to the drop tables at rare chances (No! Do not ask me what drops it)

Quests:
- Bograhk Dargark (Krog Warrior Trainer) now successfully completing on the final stage (turn in for platemail)
- Typo "words words" in neutral faction quest dialogue
- Hammerfist Mine trapdoor/ladder can be exited but not re-entered unless you have completed the quest.
- Minotaur Dungeon teleporter fix (once you had completed the quest to kill Elites, teleporters acted like solid invisible objects)
- Lloyd Dogen and accompanying cave now accessible near Parian instead of heck the way up death valley
- Halflah/Haflah typos and fix for quest.
- Franklin Anders now says something when you have cure and on stage to give to him
- Legacy lumberjack trainer quest typo "appriciation"
- quest typo "sonds and daughters" neutral faction quest
- Ivogur’s Mine quest fix up (please retry if you were stuck and could not complete on the crate stage)
- Quest Log now supports legacy archery trainer quest (Klaresh is starting npc)
- Killing Meklor will now advance you to the next part of the quest (Valekar quest given from NPC Kongodo)
- Sea Creatures quests (DTM, Orcas, Squids and the like) should be working now for players killing while on a boat

Map:
- Large tsunami off the coast of GDI has sunk some beach real estate
- Teleport at cave on GDI works a bit differently to avoid frustration, endless looping, and death
- GDI docks no longer send you to spawn gate when you log
- Some bushes have been whacked on GDI
- All parts of Mino and BFD dungeons now checked when player logs in
- Syldural dwelling set to evil.

Spells:
- Wrath of Malax typo (daamge instead of damage)
- Repair Iron/Recharge typo (wit instead of with)
- Fortify now cannot be cast on mobs, just other players and followers

Misc:
- Typo in Tserith offering (sacerfice instead of sacrifice)
- fix typo in prison system message on gold reward for Hanvik/Lonvia

NPCs:
- Guards at outposts should be behaving as neutral. If you find more, please report in bugs channel on Discord.
- Additional guards at Ringhaven Citadel spawn gate
- Guardian of Kuthos stats and spawn adjusted
- Spawns have been redone/adjusted in the valleys NE of Parian
- Adjustment to Ghost of Lotor I and Icebane Coldstone.
- Nithhogr drop tables updated
- Blue Revenge gear has chance to drop outside of boss drops
- Nithhogr now has a corpse
- Typo in Kezemede Maat's announce "I hunnger"
- Wizard of Insight back in Josody
- Followers - Several creatures which did not have inventory now show inventory (SoC, ToF, and TR mobs, in particular)
- Removed a few creatures from taming tables

Please, If you find any issues, errors or omissions from this list on the Live Servers of Heroes and Legends, please post in the #bugs channel on the Discord. Thank You.
Up

November 23, 2020
 Today From: Era / AEDatabase

The app has been released:
Apple App Store https://apps.apple.com/us/app/ae-database-auction/id1540637659
and
Google Play Store https://play.google.com/store/apps/details?id=com.sparrogon.AEAuction

I also added these links to the side menu on the left (of AEDatabase website) so it's easily accessible. There is also the web version at https://aedatabase.com/auction. The native apps should be more performant so please use them instead of the web version if you can. If you see anything buggy or have feedback or suggestions, please use the "Contact / Bug Report" option in the app (must be logged in to use it), or you can send me (Hellamund#9457) a message on Discord. There may be bugs, so use with caution for the first month or so!

A nice feature is you can directly link to screens in the app, so if you want to share a link to a listing or link to your profile which will have all your active listings, you can click the link button on the top right of those screens (or just copy the URL if you are on the web version) and share the link with people, for example, https://aedatabase.com/auction/user/1 There are no mobile push notifications yet, but you will receive an email notification for a lot of things. Push notifications will be coming soon.

The original sell listings on aedatabase.com are now deprecated (I added a warning on those pages) and it will be removed at the end of the year.
Up

November 22, 2020
 Today From: Dev FujiQ

The Thanksgiving Event has begun and will run for 1 week - enjoy!

If you missed the last one, Wild Turkeys spawn throughout mainlands and parts of Talazar's Revenge expansion lands. They along with their king gobbler Gobble Wobble drop 1 of four themed totems.

As always, Happy Hunting!
Up

November 11, 2020
 Today From: AE GM Baldr

This Saturday we will be hosing an event in the battle plains between Chlera and Desprail! Over the next few days you might notice some construction being done in that area so feel free to check it out while its still safe.

Saturday November 14
Legends: 5:00pm EST
Heroes: 6:00pm EST

Up

November 1st, 2020
 Today From: Dev FujiQ

Novempurge anyone? The grab bag this month has some things to help you clean up your bank and your broken gear:

(3) Item Rename
(1) Chest of Holding
(2) Summon Corpse
(1) Item Restore Tools
(4) Personal Power Hour

These are for VIP members - a great value for $5 a month! Most of these grab bags are worth at least $15 of products and most times over $20 value. Pretty good deal if you ask me!

For our new/returning players, the grab bags will automatically be applied to your account on the anniversary of your 1st month subscription, then on the 1st of the month following that. If you lapse, that starts over. So once you get on the VIP train you'll get stuff every 1st of the month.

Any questions please reach out to me via DM or support ticket at https://secure.pixelminegames.com/SupportSubmitTicket.aspx

Up

October 25, 2020
 Today From: Dev FujiQ

Welcome Dev Kraken to the team!

He is a veteran player of the game who has experience on both servers. He will be leading design primarily on high level content though may jump in other places where needed. We are glad to have him on board! He has already been at work on the weapon rebalance, the ancient giant content, and content for the next patch. Look forward to more great content from our newest developer!

Up

October 24, 2020
 Today From: Dev FujiQ

Hey everyone - check out the merch shop at Redbubble! Chaotic has a few designs up there for you to chose from. The tshirts and stickers are great quality. I was wearing the essential t-shirt during today's livestream. The sizes run true. If there's a product you'd like to see available with a certain design let us know and we will hook it up for ya!

Ashen Empires Merchandise

Each one of the designs there is available in multiple products (shirts, hoodies, stickers, cups, magnets). Just a few pictured here for you to choose from.

We picked this site because it offers international shipping; my order took about 10 days to arrive but may be longer depending on where you live of course.

Up

October 24, 2020
 Today From: Dev FujiQ, Dev Zarquon and Dev Chaotic

Livestream was today, for those that missed it below is a link the the VOD from Twitch for it.

Developer Livestream for Chaos, other Features and Q & A.
Up

October 23, 2020
 Today From: GM Baldr

The Halloween Dungeon is Open!!!

Today From: Dev FujiQ

This event will last through Nov 1st (All Saints Day)

Here's how the Halloween dungeon works:
• Enter through the portal.
• Once you cross into the dungeon you will automatically be given a trick or treat bag.
• Kill monsters inside the dungeon as you are spontaneously transformed into various costumes.
• Monsters have a chance to drop candy corn.
• Once you have enough candy corn talk to the Pumpkin Collector near the dungeon entrance who will take and count the candy.
• When you log out the server will check how much you have collected and award a prize based on how much you have collected. (I would suggest saving up then turning it in all at once if you want to get a specific prize.)
• You can turn candy in for prizes as many times as you want.

Good luck and Happy Hunting!

Prizes:(amount of candy corn)
1-199: Mask of the Pumpkin
200-499: Ghost and Goblin Choker
500-2499: Trick or Treat Band
Over 2500: Totem of the Indian Harvest

Up

October 21, 2020
 Today From: Dev FujiQ

We're hosting another livestream this Saturday the 24th at 2pm EST

We will be announcing a few things as well as discussing the upcoming Chaos server. If you have any questions about that we will have the livestream channel open again for your questions!

See you then!

Up

October 18, 2020
 Today From: Dev FujiQ

Live Patch 10.18.2020

• Uploaded PVP server adjust to first aid healing (will use a stasis/pause instead of timer). PVE server will continue to use timers in lieu of stasis.
• Minos dungeon traps set back to how they were until I can fix them properly with a visual cue, etc.

Up

October 17, 2020
 Today From: Dev Zarquon

Patch 10.17.2020 [Client Only]

• Quest Stages are not retained during character switch

Up

October 13, 2020
 Today From: Grat Rochord

Word of Warning

Currently item degradation is not showing up on item tool-tips. It is still working and it is there but just not showing. Please be cautious on what you buy and from whom. Also be wary of when you die and items take damage, aka repair often if you die often.

Also Quest Log currently does not expand so you can not see the contents/text of your current quests other then thru chat updates.

Zarq should be checking into these this evening at some point and hopefully some update on an ETA when they will be back to 'normal'


UPDATE: From Zarquon

Durability bug fixed.

UPDATE: From Zarquon

Patch 10.14.2020 [Client Only]
• Quest Stages now expand
Up

October 12, 2020
 Today From: Dev FujiQ

Patch Notes 10.12.2020

• Adjust for follower/party code to determine credit for kill count/alignment purposes.
• Fix for memory leaks.
• Split timer for turkey trot totem and turkey slayer totem (were sharing a timer).
• Adjusted cold giant cave spawns.
• Fixed Kuthos Whirlpool Portal.
• Removed a few /who commands (/guild for both servers, /who (playername) for pvp servers).
• Checks for online/onscreen for certain network commands (if on pvp server and person you're inviting is not onscreen, won't work).
• Named that poor orc male wandering around krog firepit and gave him a hmph to say.
• Fixed that dark mage alchemist npc in Lopal.

Up

October 12, 2020
 Today From: Dev FujiQ (annoucements from discord)

We’re expecting to patch the servers tonight with a few fixes - alignment colors not displaying properly, plus a few other things that needed adjusted/fixed. We also decided to remove the flashing name colors on crusader/scourge align and go with solid colors. There is also a more granular “spectrum” between good and evil that uses more colors to show where you’re at on the scale.

 Today From: Dev FujiQ (chaos from discord)

Welcome to the beginning of the Chaos server! I’ve got a big list of settings for version 1 that I’ll post here after this AE patch.
Up

October 11, 2020
 Today From: Dev FujiQ

Thanksgiving event has started on Legends and will start on H after today's spawn event (which was fun, Thanks GM Baldr!). Wild Turkeys now spawning throughout mainlands; hunt them for fall-themed totems! A boss will also appear in various places throughout mainlands. Happy Thanksgiving to our Canadian players! Gobble till ya wobble!

Note: This event will last through the week until next Monday 10/19/2020.

Today From: Grat Rochord

Added Banner at the top for quick link to Token Shop, Banner created by Bricechamber. Thank You.
Up

October 10, 2020
 Today From: Dev FujiQ

Patch Notes 10.10.2020

A non content update here today - though look forward to new content in the next update! This was a big systems change - thank you for your patience. I'm sure there may be other things to iron out with alignment so please share that in the #bugs channel.


System Changes:
• Alignment now being used for player, NPC, name colors and town status rather than faction. Faction quests still available using old rules; faction no longer should limit who you can party or attack or heal. If something is amiss def let us know. It was a lot of work and we’re glad to move on with life. Town takeovers still work.
• Hooks to turn off various features (quests, factions, etc) for server variations
• Creatures now spawning in a wider radius around you; there will be more creatures in the world now at anygiven time so we will be monitoring server performance but if you notice UNUSUAL latency please give us a heads up. The original restriction was put in place to prevent server running hot. Now that we are in the year 2020, come what may! You will not have mobs spawning on top of you when you run into an inactive chunk.


Items:
• Ancient Sword of Agon has a new PVP special that has a small chance to proc
• Blue Revenge, Minos Royale, Pit Fiend set orb requirements to equip changed to open it to more builds
• Arrow resist added to Thurman's Helm, Cloak of Flame, Mark of Minos amulet
• Shield of Excellent resist stat adjustment (we had to do this for balance and future item progression)
• Containers that cannot be placed in guild hall (any shelf/barrel etc) will now say why
• Only one artifact may be equipped at a time
• Pirate ship now says No drop in tooltip
• Fixed typo in Moss Spiked Spear's special message to the user
• Added +int info to tooltip for frozen crystal wand
• Totem of thunderstrike now gives message when effect wears off
• Jeweled anklet now counts as armor
• A whole bunch of old gear (cloth gloves, etc) was marked as clothing but now marked as armor, organize away!
• A lot of gear was not marked with an expansion and is now marked appropriately
• Updated totem of wolf pup and wolf to not have a timer; just resets the timer when clicked
• Removed large military pickaxe from ettin drop table
• New req on Minos Royale Cape and Pit Fiend Belt
• Ring of Recuperation now marked as jewelry, should fit in Jewelry case
• Fixed special message on Tyrian Staff Sling, Icehammer
• Timers from Potion of Disease/Poison/Body resist now clear upon logout
• Added stasis to applying bandages for PVP server only
• Updated stats on Strand of Icicles, Platemail of Permafrost, Platemail leggings of frostbite, and frost coated steel helmet.
• Savage's Necklace, Savage's War Necklace mismarked as armor.
• Essence of Ryonkah (shield) mismarked as jewelry.
• Set Knightcaster Helm to use different ppd model (not lord farquuad)
• Brev’s Measuring Cup fixed and no longer degrades on use.
• Lance of the Narwhale Horn now fits into weapons cabinet
• Throwing nets can no longer be used on party members


NPCs:
• Ancient giants speed adjusted down a tick
• Added animation effect to ancient cyclops, cold giants, carbonite giants so you can distinguish them more easily
• Added ancients to Giant category (now works with fate of the giant weapons and giant category for kill counts)
• Ghost of Lotor I went to the chiro, got adjusted again. Sleeping better than ever.
• Alton Carbon Zule invites you to lick his boots in his throne room
• Icebane Coldstone is unpacked, got internet set up, wants you to come over for his house warming party
• High Priest of Kuthos back to walking type; was attacking boats. Will revisit him in next patch.
• Gave Neutral Faction Officer hit points
• Upped spawn for Schlag the Scorpioness
• Red Dragon Level now spawning creatures
• Updated Caiman spawn near Rahura
• The Criminals Hanvik, Tarvan, and Lonvia are now fixed; this is a legacy DC quest. If you find the criminals while they’re in the world, and kill them, you will receive a head that you can turn in for a bounty to Sir Vantic at Lotor’s Jail (the guy who announces you have a visitor in the waiting room; get there from Lotor’s Castle). There is a server message announcing when they spawn into the world. Bounty on their head is 10mil gold and 1 mil xp for Hanvik/Lonvia; 1 mil gold and 500K xp for Tarvan.
• NPCs Conal, Imbyr, and Alchemist Smithwitch are back open for business.


Spells:
• Haste spell effect now clears upon logout.
• Adjusted carpentry output quantity to double at level 100.
• Using resurrect/raise the dead (and bandages) on a wanted player’s corpse will ask for confirmation before you can proceed.


Quests:
• Fix for Bograhk Dargarhk (Krog Melee Trainer quest line). If you have completed all 6 and he won’t recognize your progress, try talking to him again.
• Fixed bug with Lotorian/Chaos knights where you could turn in quest without being on the quest
• Changed Cliff Brown quest (Vrethpool) to be in Krythan region rather than battle plains
• Added count to Dawat Worker ghost quest (west of Dawat on road to abbey etc)
• Fixed McFisto faction quest (was allowing anyone to skip to 11th stage of quest)
• Fixed typo in Cindy McCabe quest on killing a crab
• Marla Moculous quest now shows count of currently carried familiar wings in Quest Log.
• Suri Desert Scarab quest count now clears upon re-taking the quest (repeatable quest)


The Junk Drawer:
• Party system fix for players with long names
• Fixed corpse targeting bug
• Removed tanning pots from potion table
• Changed bandage heal formula
• Fixed typo with "Jamoal the SAG ON" to "Jamoal the Sage in"
• Kuthos Whirlpool back to chasing you around like a soul sucking bathtub nightmare machine, until I get time to make him patrol or something
• Fixed newtown path to be a bit wider. Then I had to delete and replace a whole bunch of tiles again because one specific tile of dirt is not something that can be walked on ffs
• Fixed 2x2 Guild Hall plot north of Jeel that was causing serve crash when inspecting with surveyor's tools.
• Added music to carbonite/cold giant cave
Up

October 4, 2020
 Today From: Dev FujiQ

Attention!!! We will be patching the live servers this week - if you read nothing else, just know that your alignment will be what guards look at, not your faction! So if you are a CRUSADER or SCOURGE or WANTED (temp) make sure you are in the correct town when you log off.

Divine (no evil or scourge or wanted may enter)
Lotor's Castle

Evil (no crusader may enter)
Lopal
Darushk
Grell
Redwake
Desprail
Maroven (TR)
Rahura (SOC)

All other towns are NEUTRAL. Anyone may enter these towns. Assuming you aren't wanted, of course.
Up

September 25, 2020
 Today From: Dev FujiQ

Thanks to everyone who participated in boss runs, pvp duels, and the VF pvp event tonight! It was great to be able to get feedback on all of those systems and, tbh, was just fun. I've turned on monster spawning on the test server and the Halloween dungeon. Enjoy the limited GM powers - we'll be spinning down the test server some time this weekend.
Up

September 21, 2020
 Today From: Dev FujiQ

This is the last week for the test server (probably)! We will be having a different testing "event" every night this week starting Tuesday at 8pm EST.

If you join and contribute you will be entered in raffle for player donated items and tokens. A few generous players have offered some items for the raffle. If you would like to donate any items, please send me a DM. We will match whatever is donated. I have several token and item donations already. One main account can be entered in raffle per day.

Tuesday: Boss testing (gear up ahead of time please) for Ghost of Lotor, Alton Carbon Zule

Wednesday: Boss testing for Icebane Coldstone, So Kang Kang

Thursday: Polearm PVP testing. Will test at mid and high level - maybe 50/110? Make chars ahead of time. Need some non poles. Will post more on this.

Friday: PVP event in 2 parties; First to kill boss wins (not anything just bragging rights)

Friday night we'll turn on monster spawning and you guys can have fun with it a few more nights then I think we will turn it back off until needed again.

Current donated raffle items are 2200 Tokens (to be divided into a few pools), EEO legs, and a Nith run's worth of scales (1 pristine red + 20 red dragon scales). We will match this donation.

Edit A: 7:30am She told me she thinking of adding an additional Group at 1:30pm on Tuesday, Wednesday and Thursday.

Edit B: 6:39pm Add to that a full set of EEO, frost coated helm and boots. I will also chip in some of those customer appreciation cloaks.
Up

September 19, 2020
 Today From: Dev FujiQ

Hey everyone! Zarq and I have had a lot of people message us this week. We wanted to take a moment to publicly respond. We received many DMs regarding the Chaos server and whether it will be a Pre-DS version, especially in light of what happened on the fan project. I have responded to all of those DMs and very much appreciate all of the feedback and suggestions.

Recent events sort of dovetailed together with that happening (and I don't have to spell it out, but you know what that was) and us shifting our focus to a Chaos server. This week we busted out some simple changes to bring the game closer to that experience. We have unbundled faction code from a lot of systems. We have made hooks that let us turn different expansions off/on. There is much work to be done, though, and I expect that it will take some iterations to get right. Several people have offered to help work on that; we will need it! I was not around for that era of gameplay, so really, I am relying on the community to help design it. We may have to make some calls time to time on whether its feasible, however. Zarq and I came back because we love the game; we know you do also and want to enjoy time in a game you call "home." Help us make it home.

I also want to take a minute to say - just because we shift our focus from time to time doesn't mean we are leaving other areas of gameplay to gather dust. We will essentially have 3 servers with slightly different gameplay styles, plus Dransik Classic, and so we will have to bounce around from time to time. We do not value H over L over Chaos over DC, etc.

Watch for the next live stream - when we are ready to open Chaos we will announce in advance and will share a few other little things happening. As always, happy hunting!
Up

September 12, 2020
  Today From: Dev FujiQ

We are currently working on opening our test server for public testing for VIP members. I expect it to be ready some time today. The purpose of the test server will primarily be to rapidly iron out PVP changes and get a few things ready for the Chaos server, though you are welcome to try different builds, items, etc. That being said, the server will be coming up/down often. There will be a separate channel for the test server where you can report bugs. Please be sure when reporting to note that it is TEST server and not live.

Also, in order to expedite testing we have enabled some features that are normally reserved for GMs/Devs. This includes the spawning of items and creatures and a nuke command for killing creatures. There is also an NPC who will give levels and experience. I will post more information about this later, but please note that it is only funny for a little bit to fill LSP with Nithhogrs then it becomes annoying and hinders people who are trying to be productive and test. If it does become a problem you will get kicked from the test server. So, please use good judgement about when that is appropriate (or not). Anyone who uses the test server to find exploits and the like will be kicked as well.


Today at 9:43 PM Eastern
Ok everyone, we're ready to open the test server. Thanks for your patience! If you'd like to patch more quickly:

1. Patch the test server a few seconds, then cancel the patch.
2. Copy the Contents of the Ashen Empires folder into the Ashen Empires Test folder.
3. Resume the patch on the launcher.

Note the launcher page has instructions for spawning items. You must do this in the whisper channel. Be careful not to spawn a stationary object or it will get stuck in your backpack.

There is a test NPC named Heidi in LSP by the docks/throne room. You can talk to her for levels, epool, a speed buffed ring, and dragon quests/master dragon kills/master giant kills.

(Slight Bug at this time LSP portals not recognizing VIPs atm - being looked into).
11:00pm Eastern - Seems to be fixed at this time.
Up

August 31, 2020
  Today From: Dev FujiQ

Summer's almost over but good things are ahead! A shout out to all parents with kids in school or at home, all the teachers, and the students (I know some of you are still hitting the books!). We are hosting a boosted normal xp rate of 1.5 this entire week (ending Monday September 7th at 10pm EST). This will stack with Personal and Altar power hours for 1.85 the normal xp gain.

Happy Hunting!
Up

August 27, 2020
  Today From: Dev FujiQ

Patch Notes 8.28.2020

We have been busy with a few very large system changes that were tedious and not terribly interesting to mention; but basically, in order to get the game ready for a new server, we had to rebalance all sub 100 weapons as well as retool all of those corresponding drop tables. Mobs will now typically drop items that reflect their level more accurately. Many weapons were removed from drop tables, though a majority of them can still be crafted. Drop rates for lower level mobs have increased (no more .03% chance to get a rapier of the cat). Another system change was made to the way randomness was seeded (maybe Zarq will elaborate if you are to ask him…).

I would also like to announce that we will be officially RETIRING the Heilige Lance from drop tables. It is no longer dropping from any monster in game; therefore, if you have them, consider them to be a commodity which will not be coming back! Measuring cups have also been removed; an innocuous item that was useless, but hey, you can put them on your shelf and let them catch dust if you have them. Look for future patches to retire and introduce gear to keep things interesting!

And finally…though many of our changes to date have been to clean up the game and the new Quest window and Leadership systems, for all the 105+ players…hearken thine ears!!

Zule has long awaited a chance to strike back at the many enemies that stalk his lair! Drawing on an ancient power found deep in the mine, he has trained a force of warriors to repel invaders that want to lay claim to his treasure horde. . .

Enjoy a new challenging adventure there and among other ToF giantkin…

Items/Drops
o Gloves and cloak of archmage now req level 50 (adjusted down)
o Sandals of the fleet now req level 30 (adjusted down)
o Updated Boots of the Traveller orbs stats and small speed boost
o Adjusted mob drop tables for all sub 100 drops again to match mob level more closely
o Updated stats on patron (city faction) gear
o Added new magic tradeskill tool item/shield
o Low level players (10+) have craftable set of leather, wool, or steel armor
o Some helms were lookin donk’ on Female player models (Helm of Magma, et al). Corrected.
o Various weapon specials adjusted for balance
o 3 new high level gear sets

Mobs
o A few bosses have been adjusted for difficulty
o Plague toad adjust
o Added termigon warriors to the Krythan termigon spawn
o Adjusted Ettin Island
o Fixed Horned Devil spawn in Tserith dungeon
o Several generic NPC names fixed (no more bankers, merchants, etc). Maybe a few more lingering so if you see some out there in the world (esp NPCs that use a monster skin) lmk
o Added skeletal mage to Undead creature category for DTM count

Followers
o NEW Follower option: Assist. Followers target what you target
o If base attribute is >= 100, can tame creatures aligned with those orbs
o Followers on Protect will start protecting after you get attacked (even if not damaged)
o Followers should stay and not TP when on Stay mode
o Removed camel herd check, added level check instead
o Added several new Items that augment leadership abilities when used or equipped
o Added goblin runt and shaman runt to trainable types (str).

Quests
o Fixed experience bug on some quests
o Newbie Trainers now displaying correct needed exp and handing out appropriate rewards
o Dynamic (Chalice) Quests adjusted in a variety of locations (Krog, Whisperdale)
o Fixed Kobold Attack quest so that you can talk to Lowe's again if you fail
o Fix for Lotorian Knight quest when it is cancelled
o Fix for Artraxis quest (if you had previously completed it, it appeared as if you still need to talk to Darok. Once you talk to him it will correct itself)

Tradeskills
o Updated smelter's gloves to be armor and fit into armor cabinet
o New magic tradeskill item

Misc
o Newly added skills now appear in skill window as they are obtained
o Adjusted heal value of bandage and timer on bandage and healing pot.
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July 18, 2020
  Today From: Dev FujiQ

Knight of Talazar Event Details

I'm not going to give away too much of what will happen, however, do know that the Knights and their entourage will drop some No Drop items called Rune Fragments. These are unique event only no drop items that you can collect and exchange for gold, item restoration tools, or a runeshard.

There is an NPC in LSP called Wizard Blunderstone (in the throne room) who will do this exchange for you. He is a permanent resident.

After the patch feel free to talk to him and see what the exchange rates are - 1 fragment is 100K gold. 40 is 2 item restoration packs. 80 is a runeshard.

All artifacts have been updated to be relevant end-game items. Most notable change is that they no longer require orb builds to equip just player level or skill level to equip. The armor remains no drop. All weapons are now tradeable (two were no drop).

Be prepared for a beefy boss who has a big entourage of hellish creatures around him. I'll say no more! Meet in LSP at 2:30 for the pre-game!


Patch Notes 7.18.2020

==== Misc Fixes ====
o Fixed bug that resulted in player invisibility
o Lots of clean up on the Knight of Talazar event to make it flow and work properly
o New NPC in LSP: Wizard Blunderstone. Exchanges event item “Rune Fragment” for gold, item restoration tools, or runeshard.
o Boats could attack one another on L
o AoE spells now follow player’s Target Protection settings

==== Item Adds/Changes ====
o Added +2 int to small sash.
o Added Soul Pact ring
o Added new art for ant legs, werewolf claws, warg claws, hell hound claws, wolverine claws, snagglefang’s claw.
o New no drop item “Rune Fragment” for the Knight of Talazar event.
o removed item no drop on large knapsack
o Weapon and Armor artifacts adjusted to be viable end game items

==== Krog area balancing ====
o Added items to alchemy shop: yellow silk robe, wizard hat, mage wand/scepter, toothwand, small sash, potions of repair and stamina.
o added marsh light spawn
o add potions to shops
o bump to gold given in Krog area quests
o add faction point rewards to single quests
o bump xp on alchemist singaford quest
o Various polish details on quests and npc chat
o Fixed double chat message in Sewer quest
o add reward to sewer quest - large knapsack.

==== Quest Fixes/Balance ====
o Upped Shargar quest reward.
o lowered number of mobs on patrons to 35, min 20.
o Patrons now give higher faction reward.
o Newbie thrown weapon and polearms trainer now working properly
o Fixed issue on "finish your task with your other trainer" text
o DTM updates in chat when you kill a creature for the quest
o Fixed infinite xp for guild quest
o Fixed player response on stage 2 of galen quest (I took his life, but his soul) should have been on two lines in prompt.
o Guardian now looks for failed stage if you have failed to craft the pure crystal.
o Chaos knight updates appropriately.
o Updated some newbie dynamic quests
o Fixed finish your quest with your chery newbie trainer bug
o Fix for shipwreck quest.
o Some grammar and formatting changes in a few low level quests
o Fixed whisperdale emissary (spore quest) bug on stage 11 where there was no convo and got players hung waiting to talk.

==== Creatures ====
o Scaled back poison damage on scorpions (cut duration in half)
o Knight of Talazar brought up to 2020 level boss stats
o Deep shadows upped near whisperdale
o Adjusted kobold chief (better item drop chance)
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July 14, 2020
  Artifact Event - July 18th 3pm ET
King Lotor has received troubling news...his spy network has heard rumblings of an impending attack from Talazar's fallen Knights!! Join us this Saturday July 18th @ 3pm EST to see what kind of mayhem will be unleashed on the lands of Dransik! NOTE: This is an artifact event, as the Knights have a chance to drop one of the 8 legendary artifacts. Be prepared for a boss level fight
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July 01, 2020
  From FujiQ - Today at 8:18 AM
Hello everyone! Hope the summer is treating you well.
This whole month of July we're giving a bonus 10% to all token orders.
Hope this helps out during this crazy time!
Note this applies to orders made during July in EST time zone.
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June 29, 2020
  Patch Notes 6.29.2020
- Bosses no longer spawning in walls (GoL, Projection of Kuthos, etc) GM QuanYin and GM Baldr breathe a sigh of relief
- Dynamic quest NPCs hit points adjusted up to 200+ range.
- Crumbled wall section in the Dwarven mine city was trapping player bodies; has been fixed
- Knight of Chaos when relogging no longer says kill #
- Chaos and Lotor knight quests when cancelled no longer in your quest log until you relog
- Newbie weapon quest details were not being sent to chat after accepting quest.
- Quest with branching stages were not sending stage information (Ivogur crate collecting quest, tree sample collecting, etc)
- Extended range of ghost kills that count for Father Augustan quest
- Newbie trainers needed exp no longer being decremented by other skills and quest xp
- Newbie Trainer quests, upon relogging, were telling you to return to trainer even if not done with that stage
- Patrons were giving quest if you had chosen their city as destination even if not aligned
- “Return to me after you have slain….” Grammar issue on plural kills
- Fixed issue where player object in boats could be targeted by monster AoE spells
- Stackable no drop items can no longer be traded
- Attacking Dynamic Quest NPC gave you good align credit for kill
- Can no longer Target Dynamic Quest NPCs with Target protection on
- Adjusted Krog encounters
- Fixed newbie entry gate so that you can't go past with the fishing rod.
- Adjusted Muk trap damage to random value between 200-300 dmg
- Adjusted transmute value to 15K
- Adjusted Renzel and Hemrich quest xp up
- Added gold received message in Jodrich quest
- Fixed Kobold lake quest (finding pages on brigands)
- Can finish the guild quest if you are in a guild, but you will not get a chance to create a guild unless you are NOT in a guild. This allows players to be given the guild deed without having to disband. There is still a 250K cost.
- Chat from NPCs is now being logged.
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June 23, 2020
  Patch Notes 6.23.2020
- Fixed map issues in ToF islands
- Additional security in Newtown bank
- Hell’s bane animations adjusted
- Werewolf Matriarch drops bumped slightly
- DTMs give you correct # in quest window (was saying Kill 1 creature)
- Several low level quests not giving feedback for missed attempts so that you know when you are in the correct area (Shadow Temple book of agon pages, redwake Astari Spy)
- Guard in Josody now updating to the correct town alignment
- Options to show/hide NPC names now saving after you log
- Newly gained skills should now appear in skill window
- Upped value cap on transmute spell (6K)
- Can no longer go through barriers or traps (eastern gate, dragon gate, Muk dungeon spike traps, etc) using the Use cursor
- Vessel of Isos is ready to get whacked; must be on Disciple of Talazar quest to change the world to darkness
- Hammerfist Mines backdoor entrance now just an exit to work around quest anachronism

Client Patch
• Quest Log Floaters are properly sized
• Popups are over objects
• Orb/Essence allocation does not rollover back to 0
• Data file security added
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June 12, 2020
  Patch Notes 6.12.2020
Another database transform was applied for the quests that use flags. They are as follows:
o Artraxis (should be set to complete not stage 9 now)
o Adelia Gnobol is losing it
o Draneth
o All of the “book” quests (if you are on one, you can now complete it)
o Zarowyn/Jhulara quests
o William the Younger
o Valekar’s Fortress quest
o Vadren and her shinies
o Shadow Temple guy lost some book pages now he’s in twouble
o Prudge’s sewer is donk
o Hemrich has some beef with Scalo
o That one quest where they guy gives you limes
o Russell the axe trainer (Flataga Mines)
o Raglnak the sword trainer (Silvest)
o Quest to kill pirates in Varg
o Moklad the doomed bat hunter
o Mirthik the polearms trainer
o Warrog, priest of Krog
o The kobold prisoner
o Kill the thieving Kobold King
o Ivogur’s mine
o Commander Garwyk
o Ettin the shady guy outside Chlera
=========================

Other Quest Bugs
• You can switch starting cities and get all of the patron gear if you so desire
• Required faction points for patron armor were adjusted down; designed to be able to acquire with normal gameplay around level 40-45. So if you have a lot of points saved up you may get several items in a row from the Lady of your town.
• Newbie Weapon trainers now recognize epool
• Redwake quest to kill Astari spies has been adjusted – the spawn of spies and the chance to drop plans
• Lotorian Knight et all no longer send you a message when you log in.
• Lotorian Knight quest no longer counts down weirdly in the quest window
• Players were somehow put on both faction quests; there is a fix to handle this when you speak to him (invisible to players but it will clear the other faction quest for you so you)
• Fix for Sonic Flyer quest (should be 40 not 50)
=========================

Misc Stuff
• The math behind treasure drops was adjusted. There was some funky stuff going on there.
• Innkeeper Kenzie in Newtown will let you stay the night at her lovely Inn on the beach.
• New Mainlands quest for totem of the wolf pup in Whisperdale from NPC Zerev and his pooch
• Ancient follower hit the gym; did not skip leg day this time. Beefier than ever!
• New sound effects from DrMeme for King Lotor, Fighters, Dwarves, Cultists, Pirates, Astari Assassins and Inquisitors, Artonians
• Issue with tradeskills artificially boosted by exiting during crafting process prior to using the adjustment item
• Holy Order Legs no longer make you look naked
• Wearing a skin no longer makes your backpack shrink
• Certain items were greyed out upon login; that should be fixed now (werewolf totem, stamina totem)
• A fix for skill window save state
• Named followers for chalice quests now use name instead of type

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Anything Prior to June 8, 2020 - has been placed on the Archived News Page.
 

 
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02.28.2021