The information on how to be a Mage is kindly given:
D Grat Rochord.
• What is a Mage?
  Mages are an important part of the world. They are the main healers around or can be most destructive. Most start their lives off as a craftsperson to build up their levels in order to increase their Intelligence. Two important stats for a Mage are Intelligence and Dexterity. Most combative spells are based upon Int, as for evading attacks Dexterity gains them extra Armor points. Important tool of a mage is their rune staff. Some staves require a minimum Int level in order to use, with exception of the Staff of Enervation which also requires a minimum level of 81 Polearms to use. Below you will find the various staves used by Mages, and in addition, a list of runes, a spell List with the rune combinations, various armors usually by Mages and the Dragoneer's Mage Title List.
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Mage Guidebook

Body Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Nature Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Soul Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Mind Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
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Mage Weapons

Apprentice Wand.
Beginner Mage wand - Holds 2 Runes + Alignment rune. Blunt Weapon.
Iron Wand.
Beginner Mage wand - Holds 2 Runes + Alignment rune. Blunt Weapon.
Mage Sceptre.
Beginner Mage wand - Holds 2 Runes + Alignment rune. Blunt Weapon.
Mage Blade.
Beginner Mage wand - Holds 2 Runes + Alignment rune. Small Blades Weapon.
Mage Staff.
Beginner Mage Staff - Holds 3 Runes + Alignment rune. Polearm Weapon.
Ritual Blade.
Intermediate Mage wand - Holds 3 Runes + Alignment rune. Small Blades Weapon.
Wizard Staff.
Intermediate Mage wand - Holds 4 Runes + Alignment rune. Polearm Weapon. Requires 36 Int.
Staff of Power.
Advanced Mage wand - Holds 5 Runes + Alignment rune. Polearm Weapon. Requires 52 Int.
Staff of Enervation.
Expert Mage wand - Holds 6 Runes + Alignment rune. Polearm Weapon. Requires 81 Int and 81 Polearm Skill.
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Runes

• Alignment Runes.
Good Rune.
Neutral Rune.
Evil Rune.
• Main Runes.
Body Rune. Approx 200 uses.
Nature Rune. Approx 200 uses.
Mind Rune. Approx 200 uses.
Soul Rune. Approx 200 uses.
• Supplemental Runes.
Distance Rune. 100 uses.
Harm Rune. 100 uses.
Restoration Rune. 100 uses.
Enchantment Rune. 100 uses. Refines the old spells, Transmute, Bless Fields, Refresh and Mind Sight.
Amplify Rune. 100 uses. Requires 45 in magic type in order to be used in conjunction with other runes of that skill. (eg: 45 Mind to cast Insight)
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Mage Armor and Accessories

• Mage Armor.
Cloth Robe.
Lightweight Robe made from Cloth.
Wool Robe.
Lightweight Robe made from Wool.
Silk Robe.
Lightweight Robe made from Silk.
Mystic Robe.
Adds +10 to Int. Requires 24th Overall Level to equip.
Wizard Robe.
Adds +12 to Int. Requires 36 Int to equip.
Robe of the Archmage.
Adds +20 to Int. Requires 50 Int to equip.
Robe of Resistance.
Adds +5 to Resistances. Requires 19 Int to equip.
Spectral Robe.
Adds +10 Int, +5 Mind, +5 Soul, -4 Con. Requires 45 Int to equip.
Mystic Greaves.
Adds +2 to Int. Requires 16 Int to equip.
Greaves of Archmage.
Adds +5 to Int. Requires 66 Int to equip.
Wizard hat.
Adds +1 to Int. Requires 14 Int to equip.
Wizard Helm.
Adds +3 to Int. Requires 56 Int to equip.
Torc of the Archmage.
Adds +5 to Int. Requires 82 Int to equip.
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• Accessories.
Grimoire of Veldan.
Adds +5 to Body Magic Skill. Requires 12 Int and 30 in Body Magic Skill.
Grimoire of Kuthos.
Adds +5 to Mind Magic Skill. Requires 12 Int and 30 in Mind Magic Skill.
Grimoire of Isos.
Adds +5 to Soul Magic Skill. Requires 12 Int and 30 in Soul Magic Skill.
Grimoire of Ulthien.
Adds +5 to Nature Magic Skill. Requires 12 Int and 30 in Nature Magic Skill.
Ring of Resistance.
Adds +2 to Resistances. Requires 20 Int to equip.
Ring of Force.
Lighweight Armor for Mages. Requires 14 Int to equip.
Bracers of Defense.
Adds +1 to Resistances and -5 to all elemental attacks. Requires 25 Int to equip.
Sacrifice.
Allows user to drop alignment when used. No requirements to use but handy to change alignment rune.
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Mage Titles

• Based on total of Magic Ranks excluding Alchemy.
-25 - Apprentice
25 - Initiate
50 - Incanter
75 - Mage/Magess
100 - Elementalist or Spell Crafter
125 - Wizard/Wizardress or Rune Mage
150 - Arch-Mage/Magess or Spell Reaver
175 - Sorcerer/Sorceress or Tempest
200 - Arcanist or Rune Weaver
225 - Conjurer or High Mage
250 - Arch-Wizard/Wizardress or Rune Keeper
275 - Enchanter/Enchantress or Harbinger
300 - Arcane Lord/Lady or Rune Master
325 - Sage or Evoker
350 - Master Mage/Magess or Rune Lord/Lady
375 - Grand Wizard/Wizardress or Malestrom
400 - Arcane Savant or Magus
• Invidual Titles of Maxed Magic Skill.
100 in Body - Healer or Spirit Weaver
100 in Nature - Druid or Thunder Bane
100 in Mind - Pyschic or Numinst
100 in Soul - Necromancer or Soul Weaver
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Created by Jin Roh and Grat Rochord
02.19.2005