The information on how to be a Mage is kindly given:
D Grat Rochord.
• What is a Mage?
  Mages are an important part of the world. They are the main healers around or can be most destructive. Most start their lives off as a craftsperson to build up their levels in order to increase their Intelligence. Two important stats for a Mage are Intelligence and Constitution. Most combative spells are based upon Int, and Constitution helps them regain their stamina back faster. Important tool of a mage is their rune staff. Some staves require a minimum Int level in order to use, with exception of the some that require the skill of Mage Weapons (MW). Below you will find the various staves used by Mages, and in addition, a list of runes, link to Spell Lists, various armors usually by Mages and the Dragoneer's Mage Title List.
Up
Mage Guidebook

Body Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Nature Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Soul Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Mind Mage Guidebook.
Helps a Beginner Mage on what runes, weapons, and how to cast spells.
Up
Mage Weapons
Just a sample, many more exist in the world.

Apprentice Wand.
Beginners Wand - Requires: 3 Int
1 Slot - Blunt Weapon
Iron Sceptre.
Novice Wand - Requires: 10 Int and 11 Mage Weapons
2 Slot - Blunt Weapon
Mage Blade.
Novice Weapon - Requires: 10 Int and 5 Mage Weapons
1 Slot - Pierce Weapon
Mage Staff.
Intermediate Mage Weapon - Requires: 21 Int and 15 Mage Weapons
3 Slots - Blunt Weapon
Ritual Blade.
Intermediate Mage Weapon - Requires: 20 Int and 12 Mage Weapons
2 Slot - Pierce Weapon
Wizard Staff.
Adept Mage Weapon - Requires: 35 Int and 35 Mage Weapons
4 Slot - Blunt Weapon
Staff of Power.
Advanced Mage Weapon - Requires: 52 Int and 50 Mage Weapons
5 Slot - Blunt Weapon
Staff of the Archmage.
Experienced Mage Weapon - Requires: 100+ Int and 90+ Mage Weapons
Adds: +15 Int, +2 Str, +2 Dex, +1 Con and +25 HP

7 Slot - Blunt Weapon
Rune Master Staff.
Experienced Mage Weapon - Requires: 100+ Int, 100+ Mage Weapons and 300+ Total Runeskills
Adds: +7 Int and +150 HP

7 Slot - Blunt Weapon
Up
Runes

• Main Runes.
Rune of Body. Approx 200 uses.
Rune of Nature. Approx 200 uses.
Rune of Mind. Approx 200 uses.
Rune of Soul. Approx 200 uses.
• Supplemental Runes.
Rune of Ulthien. 100 uses.
Rune of Agon. 100 uses.
Rune of Kuthos. 100 uses.
Rune of Malenox. 100 uses.
Rune of Isos. 100 uses.
Rune of Sabal. 100 uses.
Rune of Veldan. 100 uses.
Rune of Malith. 100 uses.
Up
Mage Armor and Accessories

• Mage Armor.
Just a sample, many more exist in the world.
Cloth Robe.
Lightweight Robe made from Cloth.
Requires: Nothing
Adds: Armor 6
Resists: None
Wool Robe.
Lightweight Robe made from Wool.
Requires: Nothing
Adds: Armor 9
Resists: None
Silk Robe.
Lightweight Robe made from Silk.
Requires: Nothing
Adds: Armor 9
Resists: None
Mystic Robe.
Requires: Level 24+
Adds: +10 Int and Armor 20
Resists: None
Wizard Robe.
Requires: Int 50+ and Level 40+
Adds: +12 Int and Armor 28
Resists: None
Robe of the Archmage.
Requires: Int 80+ and Level 40+
Adds: +20 Int and Armor 33
Resists: 2% Body, 2% Nature, 2% Mind, 2% Soul, 2% Poison and 2% Disease.
Mystic Greaves.
Requires: Int 25+ and Level 16+
Adds: +2 Int and Armor 22
Resists: None
Greaves of Archmage.
Requires: Int 80+ and Level 40+
Adds: +5 Int and 38 Armor
Resists: 2% Body, 2% Nature, 2% Mind and 2% Soul
Wizard hat.
Requires: Int 14+ and Level 10+
Adds: +1 Int and Armor 11
Resists: None
Wizard Helm.
Requires: Int 56+ and Level 25+
Adds: +3 Int and Armor 19
Resists: 1% Blunt, 2% Pierce and 1% Cut
Torc of the Archmage.
Requires: Int 80+ and Level 40+
Adds: +5 Int and Armor 21
Resists: 2% Soul and 2% Mind
Robe of the Vanguard.
Requires: Int 95+ and Level 101+
Adds: Armor 48, Int +18, Dex +12 & +100 HP
Resists: 5% Nature, 5% Body, 5% Mind & 5% Soul
Hood of Khafra.
Requires: Int 100+, Con 20+ and Level 86+
Adds: Armor 37, Int +15 & +50 HP
Resists: 7% Pierce & 7% Body
Up
• Accessories.
Just a sample, many more exist in the world.
Grimoire of Veldan.
Requires: Int 12+ and Body 30+
Adds: +5 Body Skill and Armor 18
Resists: None
Grimoire of Kuthos.
Requires: Int 12+ and Soul 30+
Adds: +5 Soul Skill and Armor 18
Resists: None
Grimoire of Isos.
Requires: Int 12+ and Mind 30+
Adds: +5 Mind Skill and Armor 18
Resists: None
Grimoire of Ulthien.
Requires: Int 12+ and Nature 30+
Adds: +5 Nature Skill and Armor 18
Resists: None
Ring of Resistance.
Requires: Int 20+ and Level 50+
Adds: Armor 19
Resists: 4% Body, 4% Nature, 4% Mind, 4% Soul, 4% Poison and 4% Disease.
Ring of Force.
Requires: Level 35+
Adds: +3 Con, +1 Int and Armor 17
Resists: None
Bracers of Defense.
Requires: Int 25+ and Level 15+
Adds: Armor 21
Resists: 2% Blunt, 2% Pierc, and 2% Cut
Talisman of Pure Brilliance.
Requires: Int 80+ and Level 85+
Adds: Armor 30, Int +20 & +50 HP
Resists: 5% Nature, 5% Body, 5% Mind & 5% Soul
Up
Casting Order for Buffs

• Oddly enough the non-int buffs will all fit on one hotbar, with 3 spaces left over for the runes.
Rune Type
Spell
Mind
Cerebal Thought
Mind
Resplendence
Body
Bulwark Might
Body
Holy Aura
Body
Fortify
Nature
Alacrity
Nature
Grandeur
Soul
Blessing of Malax
Soul
Aegis of Arna
Soul
Faith
Soul
Dark Prayer
Up
Orginially Created by Jin Roh
Site Manager Grat Rochord and Reikoshea
Added content and images by Era / AEDatabase
09.20.2020